Here are the Unity projects I’ve worked on over the years, from a tank game in 2016 to VR and AR experiments.
Cannon Fight (2016)#

One of my earliest projects was a 3D tank game called Cannon Fight. It taught me the basics of Unity: asset importing, scene creation, and character movement. The best part was watching the toy tanks get out of control in colorful environments with the Russian anthem blasting.
Projet Wall-E (2016)#

A simulation featuring a complex terrain, a traveling salesman issue and a beautiful sandy beach, applause for the projet Wall-E! I developed this project as an in silico experiment for a group project of a beach-cleaning robot.
VR Quidditch (2020)#

VR Quidditch lets you play the famous game from J. K. Rowling’s universe, in VR. Developed over a weekend as a team of four, it was a good occasion to practice team work and dig into animations and landscapes.
Escape Game VR (2021)#

Lendemain de Soirée is a VR escape game where you will have to solve puzzle in order to get out of the room. It features various VR interactions and mini-games. The game is currently open-source on my GitHub.
AR Hockey - Air Hockey in AR! (2021)#

AR Hockey is a mobile game I developed during the lockdown. You want to play Air Hockey but can’t go out? Just place your Air Hockey card on any surface to generate a virtual arena, and play with your friend with virtual hammers! Done with Unity and Vuforia.
Each of these projects taught me something different about Unity, from basic 3D physics to VR interaction and AR tracking. I’m always looking for new ideas to try out.
“Lendemain de Soirée” (The Day After the Party) is a VR escape game I made in 2021 with Unity. You wake up in an unknown room and have to solve puzzles to get out.
Enigmas The game has a series of puzzles, riddles, and brain teasers. Each solved enigma reveals a new clue leading closer to the exit.
Environment You can touch, move, and manipulate objects to uncover hidden clues or open secret passages. The VR interactions make the puzzles feel more hands-on than a traditional point-and-click.
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Cannon Fight is my first finished Unity game, made back in 2016. It’s a local multiplayer tank battle with a communist twist.
Gameplay Up to four players control toy tanks and try to push each other out of the arena.
Tanks can shoot heavy balls (the longer you charge, the heavier they get), jump into enemies, or drop barriers to block movement. Each player develops their own style.
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In February 2021, I took part in a hackathon with three other people. Over one weekend, we built a VR Quidditch game inspired by J.K. Rowling’s Harry Potter universe.
The Idea We wanted to recreate Quidditch in VR: flying on broomsticks, chasing the golden snitch, dodging Bludgers.
Teamwork Building a VR game in a weekend meant splitting the work efficiently. Two of us handled the coding and technical side, while the other two focused on art and 3D modeling.
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Back in 2016, I built a Unity simulation of a beach-cleaning robot as part of a group project. We were designing a real robot, and the simulation helped us test ideas before building the hardware.
The Unity Environment I created a beachscape in Unity with sandy shores, rolling waves, and a bright sky. The environment served as a testing ground for the robot’s behavior.
Robot AI The core of the project was the robot’s AI. Using Unity’s physics engine, I programmed it to navigate the beach, identify and collect litter, then deposit it in a designated area. The algorithm was tuned to optimize cleaning efficiency.
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