Here are the Unity projects I’ve worked on over the years, from a tank game in 2016 to VR and AR experiments.

Cannon Fight (2016)

One of my earliest projects was a 3D tank game called Cannon Fight. It taught me the basics of Unity: asset importing, scene creation, and character movement. The best part was watching the toy tanks get out of control in colorful environments with the Russian anthem blasting.

Projet Wall-E (2016)

A simulation featuring a complex terrain, a traveling salesman issue and a beautiful sandy beach, applause for the projet Wall-E! I developed this project as an in silico experiment for a group project of a beach-cleaning robot.

VR Quidditch (2020)

VR Quidditch lets you play the famous game from J. K. Rowling’s universe, in VR. Developed over a weekend as a team of four, it was a good occasion to practice team work and dig into animations and landscapes.

Escape Game VR (2021)

Lendemain de Soirée is a VR escape game where you will have to solve puzzle in order to get out of the room. It features various VR interactions and mini-games. The game is currently open-source on my GitHub.

AR Hockey - Air Hockey in AR! (2021)

AR Hockey is a mobile game I developed during the lockdown. You want to play Air Hockey but can’t go out? Just place your Air Hockey card on any surface to generate a virtual arena, and play with your friend with virtual hammers! Done with Unity and Vuforia.

Each of these projects taught me something different about Unity, from basic 3D physics to VR interaction and AR tracking. I’m always looking for new ideas to try out.